Begoña García-Zapirain-rekin lankidetzan egindako argitalpenak (5)

2022

  1. El ocio como elemento de inclusión en personas con fragilidad cognitiva.

    Actas del VIII Congreso de la Red Española de Política Social (REPS)[Recurso electrónico]: Cuidar la vida, garantizar la inclusión, convivir en diversidad:consensos y retos. Celebrado los días 15, 16 y 17 de marzo de 2021 en Bilbao.

2020

  1. Contribución del ocio al envejecimiento activo

    Representaciones sociales y educativas del ocio (Servicio de Publicaciones = Argitalpen Zerbitzua), pp. 119-128

2015

  1. Online computer game set architecture for people with cerebral palsy: Case study

    Proceedings of CGAMES 2015 USA - 20th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

2014

  1. Serious Games to Promote Independent Living for Intellectually Disabled People: starting with shopping

    PROCEEDINGS OF CGAMES'2014 USA: 19TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES (CGAMES)

  2. Serious games to promote independent living for intellectually disabled people: Starting with shopping

    Proceedings of CGAMES 2014 USA - 19th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games